Table of Contents
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Entertainment Computing – ICEC 2021 Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero |
Front Matter |
Full Research Papers
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Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation Ryohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi |
3-14 |
CS:Show – An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data Robin Horst, Stefan Manuel Zander, Ralf Dörner |
15-27 |
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL Gabriella Tisza, Sijie Zhu, Panos Markopoulos |
28-45 |
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques Simone Downie |
46-61 |
Cultural Emotion Games as Trajectory Learning in Southeast Asia V. Sithira Vadivel, Insu Song, Abhishek Singh Bhati |
62-74 |
A Taxonomy of Social Roles for Agents in Games Diogo Rato, Rui Prada |
75-87 |
Kill or Spare – Moral Decision-Making in Video Games Elisabeth Holl, André Melzer |
88-99 |
Performative Virtual Scenes: A Dynamic VR Environment Design Approach Nuno N. Correia, Stephan Jürgens, Raul Masu, Jochen Feitsch, Ivana Druzetic |
100-114 |
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation Thiago Porcino, Erick O. Rodrigues, Flavia Bernardini, Daniela Trevisan, Esteban Clua |
115-126 |
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games Yuka Fujiwara, Satoshi Nakamura |
127-138 |
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey Aakash Johry, Günter Wallner, Regina Bernhaupt |
139-153 |
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance Mitsuki Hosoya, Masanori Morise, Satoshi Nakamura, Kazuyoshi Yoshii |
154-166 |
Speech Recognition Game Interface to Increase Intimacy with Characters Saki Anzai, Tokio Ogawa, Junichi Hoshino |
167-180 |
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics Anthony Savidis, Alexandros Katsarakis |
181-195 |
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird Leonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua |
196-208 |
Instruction Pictograms for Interactive Entertainment Kei Kobayashi, Junichi Hoshino |
209-222 |
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing Daniel Possler, Christoph Klimmt, Nicholas D. Bowman |
223-235 |
The Gilmorehill Mystery: A Location-Based Game for Campus Exploration Kieran Swedlund, Matthew Barr |
236-251 |
reco.mu: A Music Recommendation System Depending on Listener’s Preference by Creating a Branching Playlist Kosuke Nonaka, Satoshi Nakamura |
252-263 |
Towards Suitable Free-to-Play Games for Children Andreas Kristiansen Melzer, Anna Kristine Roarsen, Marte Hoff Hagen, Letizia Jaccheri |
264-276 |
Provenance in Gamification Business Systems Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy Kohwalter |
277-288 |
Computational Narrative Blending Based on Planning Edirlei Lima, Bruno Feijó, António L. Furtado |
289-303 |
Linkages Between Gameplay Preferences and Fondness for Game Music Jukka Vahlo, Oskari Koskela, Kai Tuuri, Heli Tissari |
304-318 |
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games Jolie Smets, Erik Spek |
319-335 |
What Is a Game Mechanic? Priscilla Lo, David Thue, Elin Carstensdottir |
336-347 |
A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing Ippei Sugano, Satoshi Nakamura |
348-359 |
Works in Progress
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Optimization of First-Person Shooter Game Control Using Heart Rate Sensor Shuo Zhou, Norihisa Segawa |
363-369 |
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset Iok Fong Chau, Jorge Cardoso, Gerald Estadieu |
370-376 |
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets Rui Rodrigues, Nataska Statham, João Jacob, Mikael Fridenfalk |
377-385 |
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality João Mesquita, Jorge Cardoso |
386-392 |
Sketch Recognition for Interactive Game Experiences Using Neural Networks Elif Hilal Korkut, Elif Surer |
393-401 |
Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face Miho Kajita, Satoshi Nakamura |
402-410 |
Identifying the Impact of Game Music both Within and Beyond Gameplay Kai Tuuri, Oskari Koskela, Jukka Vahlo, Heli Tissari |
411-418 |
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces Sundus Fatima, Jannicke Baalsrud Hauge, Prabahan Basu, Jakob Baalsrud Hauge, Anindya Chowdhury, Artem Schurig |
419-426 |
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Mara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, Nuno Jardim Nunes |
427-432 |
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training Reidner Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier |
433-440 |
A Review on the Contribution of ClassDojo as Point System Gamification in Education Rabab Marouf, Joseph Alexander Brown |
441-448 |
Assessing the Support for Creativity of a Playground for Live Coding Machine Learning Francisco Bernardo, Chris Kiefer, Thor Magnusson |
449-456 |
Safety Risks in Location-Based Augmented Reality Games Munir Makhmutov, Timur Asapov, Joseph Alexander Brown |
457-464 |
Workshops
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Virtualization of Digital Location-Based Experiences Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan |
467-474 |
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology Mohd Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat |
475-481 |
Aesthetic Perspectives on Computational Media Design Rui Craveirinha, Luís Lucas Pereira, Mariana Seiça, Licínio Roque |
482-488 |
Workshop: Challenges for XR in Digital Entertainment Esteban Clua, Thiago Porcino, Daniela Trevisan, Jorge Cardoso, Thallys Lisboa, Victor Peres, Victor Ferrari, Bruno Marques, Lucas Barbosa, Eder Oliveira |
489-498 |
Interactive Entertainment/Experiential Works
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“The Woods” AR Game Scott Swearingen, Kyoung Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall |
501-504 |
Sentenced to Transportation: An iDoc for Australia’s Convict Past Nicole Basaraba |
505-508 |
Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry Mariana Seiça, João Castro, Sérgio Rebelo, Pedro Martins, Ana Boavida, Penousal Machado |
509-512 |
Student Game and Interactive Entertainment Competition
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Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers Simone Downie |
515-520 |
An Introduction to ChemiKami AR Tengjia Zuo, Erik Spek, Max V. Birk, Jun Hu |
521-526 |
¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games Andrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo Figueroa |
527-533 |
ICEC Tutorial
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Cross-sector and cross-discipline project planning for serious interactive digital narratives Nicole Basaraba |
537-540 |